using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Text; namespace CoreEntity.ESEntity { public class Root { /// /// /// public int took { get; set; } /// /// /// public string timed_out { get; set; } /// /// /// public _shards _shards { get; set; } /// /// /// public Hits hits { get; set; } public Object aggregations { get; set; } public string _scroll_id { get; set; } } }