using System;
using System.Collections.Generic;
using System.Text;
namespace CoreEntity.ESEntity
{
public class _shards
{
///
///
///
public int total { get; set; }
///
///
///
public int successful { get; set; }
///
///
///
public int skipped { get; set; }
///
///
///
public int failed { get; set; }
}
}